For ranged attacks, a pepper grinder becomes a rapid-fire machine gun, and the teapot cannon packs a slower but more powerful area-of-effect shot. The platforming segments that I saw looked thankfully easy – a blessing considering the frustration that resulted from some of the imprecise jumping required in the original Alice.Īlice will wield four primary weapons in combat, each a nightmarish revision of a real-world item. Moment-to-moment action alternates between simplistic platforming and combat against warped card knights, insects, and more. I got to watch a live demo of Madness Returns for the first time a few weeks ago, and my first thought was how similar it appears to the original. Alice: Madness Returns certainly maintains the first title’s fantastic art style, but will the gameplay be any better? Even the most diehard fans of 2000’s mischievous action game, American McGee’s Alice, will admit that it was more notable for its imaginative perversion of Lewis Carroll’s classic Alice in Wonderland than for being a particularly good game.
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